Cubemap

class in UnityEngine

/

다음으로부터 상속:Texture

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설명

Class for handling cube maps, Use this to create or modify existing cube map assets.

변수

desiredMipmapLevelThe mipmap level that the streaming system would load before memory budgets are applied.
formatThe format of the pixel data in the texture (Read Only).
loadedMipmapLevelThe mipmap level that is currently loaded by the streaming system.
loadingMipmapLevelThe mipmap level that the mipmap streaming system is in the process of loading.
requestedMipmapLevelThe mipmap level to load.
streamingMipmapsDetermines whether mipmap streaming is enabled for this Texture.
streamingMipmapsPrioritySets the relative priority for this Texture when reducing memory size to fit within the memory budget.

생성자

CubemapCreate a new empty cubemap texture.

Public 함수

ApplyActually apply all previous SetPixel and SetPixels changes.
ClearRequestedMipmapLevelResets the requestedMipmapLevel field.
GetPixelReturns pixel color at coordinates (face, x, y).
GetPixelDataGets raw data from a Texture for reading or writing.
GetPixelsReturns pixel colors of a cubemap face.
IsRequestedMipmapLevelLoadedChecks to see whether the mipmap level set by requestedMipmapLevel has finished loading.
SetPixelSets pixel color at coordinates (face, x, y).
SetPixelDataSet pixel values from raw preformatted data.
SetPixelsSets pixel colors of a cubemap face.
SmoothEdgesPerforms smoothing of near edge regions.
UpdateExternalTextureUpdates Unity cubemap to use different native cubemap texture object.

정적 함수

CreateExternalTextureCreates a Unity cubemap out of externally created native cubemap object.

상속된 멤버

정적 변수

allowThreadedTextureCreationAllow Unity internals to perform texture creation on any thread (rather than the dedicated render thread).
currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
GenerateAllMipsCan be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
graphicsFormatReturns the GraphicsFormat format or color format of a texture object.
heightHeight of the texture in pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBiasMip map bias of the texture.
mipmapCountHow many mipmap levels are in this texture (Read Only).
updateCountThis counter is incremented when the texture is updated.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.
IncrementUpdateCountIncrement the update counter.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.