Version: 2020.2
언어: 한국어

Color32

struct in UnityEngine

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설명

Representation of RGBA colors in 32 bit format.

Each color component is a byte value with a range from 0 to 255.

Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.

변수

aAlpha component of the color.
bBlue component of the color.
gGreen component of the color.
rRed component of the color.
this[int]Access the red (r), green (g), blue (b), and alpha (a) color components using [0], [1], [2], [3] respectively.

생성자

Color32Constructs a new Color32 with given r, g, b, a components.

Public 함수

ToStringReturns a formatted string for this color.

정적 함수

LerpLinearly interpolates between colors a and b by t.
LerpUnclampedLinearly interpolates between colors a and b by t.

연산자

ColorColor32 can be implicitly converted to and from Color.
Color32Color32 can be implicitly converted to and from Color.