Version: 2020.2
언어: 한국어

PackedAssets

class in UnityEditor.Build.Reporting

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

An extension to the BuildReport class that tracks how Assets contribute to the size of the build.

The build process generates a PackedAssets report for each .sharedAssets or .resource file, or for each AssetBundle.

변수

contentsAn array of PackedAssetInfo objects that holds information about the Assets that are included in the PackedAssets bundle, such as packed Asset size and type.
fileThe identifier of the BuildFile that holds the contents of the packed Asset file.
overheadThe header size of the packed Asset file.
shortPathThe file path to the Asset package, relative to the Data folder of the build.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.