Version: 2020.2
언어: 한국어

TileBase

class in UnityEngine.Tilemaps

/

다음으로부터 상속:ScriptableObject

매뉴얼로 전환

설명

Base class for a tile in the Tilemap.

Inherit from this to implement your custom tile to be placed in a Tilemap component.

Public 함수

GetTileAnimationDataRetrieves any tile animation data from the scripted tile.
GetTileDataRetrieves any tile rendering data from the scripted tile.
RefreshTileThis method is called when the tile is refreshed.
StartUpStartUp is called on the first frame of the running Scene.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetReset to default values.