AnimationTrack

class in UnityEngine.Timeline

/

다음으로부터 상속:Timeline.TrackAsset

매뉴얼로 전환

설명

A Timeline track used for playing back animations on an Animator.

변수

applyAvatarMaskSpecifies whether to apply the AvatarMask to the track.
applyOffsetsSpecifies whether to apply track root motion offsets to all clips on the track.
avatarMaskSpecifies an AvatarMask to be applied.
eulerAnglesThe euler angle representation of the root motion rotation offset of the entire track.
inClipModeSpecifies whether the Animation Track has clips, or is in infinite mode.
matchTargetFieldsSpecifies which fields to match when aligning root motion offsets of clips.
openClipOffsetEulerAnglesThe euler angle representation of the root motion rotation offset of the track when in infinite mode.
openClipOffsetPositionThis represents the root motion position offset of a track in infinite mode.
openClipOffsetRotationThis represents the root motion rotation offset of a track in infinite mode.
positionThe root motion position offset of the entire track.
rotationThe root motion rotation offset of the entire track.

Public 함수

CreateClipCreates a TimelineClip using an AnimationClip.
CreateRecordableClipCreates a TimelineClip, AnimationPlayableAsset and an AnimationClip. Use this clip to record in a timeline.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
durationThe playback duration in seconds of the instantiated Playable.
outputsA description of the outputs of the instantiated Playable.
isEmptyDoes this track have any clips?
isSubTrackIs this track a subtrack?
lockedThe local locked state of the track.
lockedInHierarchyThe locked state of a track. (Read Only)
mutedMutes the track, excluding it from the generated PlayableGraph.
outputsA description of the outputs of the instantiated Playable.
parentThe owner of this track.
timelineAssetThe TimelineAsset this track belongs to.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
CreatePlayableImplement this method to have your asset inject playables into the given graph.
CreateClipCreates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track.
CreateDefaultClipCreates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track.
CreateTrackMixerCreates a mixer used to blend playables generated by clips on the track.
GetChildTracksThe list of subtracks or child tracks attached to this track.
GetClipsReturns an enumerable list of clips owned by the track.

보호되는 함수

OnAfterTrackDeserializeOverride this method to receive a callback after Unity deserializes your track.
OnBeforeTrackSerializeOverride this method to receive a callback before Unity serializes your track.
OnCreateClipCalled when a clip is created on a track. Use this method to set default values on a timeline clip, or on it's PlayableAsset.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.