Structure used to get information back from a raycast.
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.
| barycentricCoordinate | The barycentric coordinate of the triangle we hit. | 
| collider | The Collider that was hit. | 
| distance | The distance from the ray's origin to the impact point. | 
| lightmapCoord | The uv lightmap coordinate at the impact point. | 
| normal | The normal of the surface the ray hit. | 
| point | The impact point in world space where the ray hit the collider. | 
| rigidbody | The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null. | 
| textureCoord | The uv texture coordinate at the collision location. | 
| textureCoord2 | The secondary uv texture coordinate at the impact point. | 
| transform | The Transform of the rigidbody or collider that was hit. | 
| triangleIndex | The index of the triangle that was hit. |