struct in UnityEngine

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Structure used to get information back from a raycast.


barycentricCoordinateThe barycentric coordinate of the triangle we hit.
colliderThe Collider that was hit.
distanceThe distance from the ray's origin to the impact point.
lightmapCoordThe uv lightmap coordinate at the impact point.
normalThe normal of the surface the ray hit.
pointThe impact point in world space where the ray hit the collider.
rigidbodyThe Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
textureCoordThe uv texture coordinate at the collision location.
textureCoord2The secondary uv texture coordinate at the impact point.
transformThe Transform of the rigidbody or collider that was hit.
triangleIndexThe index of the triangle that was hit.