Base class for all entities in Unity Scenes.
Note: Many variables in the GameObject class have been removed.  To access,
      for example GameObject.renderer in csharp use GetComponent<Renderer>() instead.
      See Also: Component.
      
| activeInHierarchy | Defines whether the GameObject is active in the Scene. | 
| activeSelf | The local active state of this GameObject. (Read Only) | 
| isStatic | Editor only API that specifies if a game object is static. | 
| layer | The layer the game object is in. | 
| scene | Scene that the GameObject is part of. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| GameObject | Creates a new game object, named name. | 
| AddComponent | Adds a component class named className to the game object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag ? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| SetActive | Activates/Deactivates the GameObject. | 
| CreatePrimitive | Creates a game object with a primitive mesh renderer and appropriate collider. | 
| Find | Finds a GameObject by name and returns it. | 
| FindGameObjectsWithTag | Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. | 
| FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |