class in UnityEngine.Timeline
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다음으로부터 상속:Playables.PlayableAsset
인터페이스 구현:IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset
매뉴얼로 전환A playable asset wrapper that represents a single AnimationClip clip in Timeline.
clip | The animation clip. |
eulerAngles | The euler angle representation of the root motion rotation offset of the clip. |
matchTargetFields | Specify which fields should be matched when aligning offsets. |
position | The root motion position offset of the clip. |
rotation | The root motion rotation offset of the clip. |
useTrackMatchFields | Specifies to use matching options as defined by the track. |
ResetOffsets | Resets the root motion offsets to default values. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |