AddPlayerMessage

class in UnityEngine.Networking.NetworkSystem

/

다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환

설명

This is passed to handler funtions registered for the AddPlayer built-in message.

변수

msgDataThe extra message data included in the AddPlayerMessage.
msgSizeThe size of the extra message data included in the AddPlayerMessage.
playerControllerIdThe playerId of the new player.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.