struct in UnityEngine

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Script interface for a Burst.

A burst is a particle emission event, where a number of particles are all emitted at the same time.

See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.


countNumber of particles to be emitted.
cycleCountHow many times to play the burst. (0 means infinitely).
maxCountMaximum number of particles to be emitted.
minCountMinimum number of particles to be emitted.
repeatIntervalHow often to repeat the burst, in seconds.
timeThe time that each burst occurs.


ParticleSystem.BurstConstruct a new Burst with a time and count.