class in UnityEngine.Timeline
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다음으로부터 상속:Playables.PlayableAsset
인터페이스 구현:IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset
매뉴얼로 전환A PlayableAsset that represents a timeline.
duration | The length in seconds of the timeline. |
durationMode | How the duration of a timeline is calculated. |
fixedDuration | The length of the timeline when the durationMode is set to fixed length. |
outputTrackCount | Returns the the number of output tracks in the Timeline. |
rootTrackCount | Returns the number of tracks at the root level of the timeline. |
CreateTrack | Allows you to create a track and add it to the Timeline. |
DeleteClip | Delete a clip from this timeline. |
DeleteTrack | Deletes a track from a timeline, including all clips and subtracks. |
GetOutputTrack | Retrives the output track from the given index. |
GetOutputTracks | Gets a list of all output tracks in the Timeline. |
GetRootTrack | Retrieves at root track at the specified index. |
GetRootTracks | Get an enumerable list of all root tracks. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |