class in UnityEngine.Networking


다음으로부터 상속:Networking.DownloadHandler

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A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.

This is a general-purpose DownloadHandler subclass. It stores received data in native memory. It will preallocated a data buffer based on any received Content-Length header, but will expand its buffer should the actual download size exceed the value of Content-Length header (or if a Content-Length header is not received).

Note: When accessing or DownloadHandler.text on this subclass, a new byte array or string will be allocated each time the property is accessed.


DownloadHandlerBufferDefault constructor.

보호되는 함수

GetDataReturns a copy of the contents of the native-memory data buffer as a byte array.

정적 함수

GetContentReturns a copy of the native-memory buffer interpreted as a UTF8 string.

상속된 멤버


dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this DownloadHandler is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.