Version: 5.5
public static void SphereCap (int controlID, Vector3 position, Quaternion rotation, float size);

Parámetros

controlID The control ID for the handle.
position The 3D location for the sphere.
rotation The rotation of the sphere around the object connected to.
size The size of the sphere.

Descripción

Draw a Sphere. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Sphere Cap on the Scene View.

To use this example, save this script into the Assets/Editor folder:

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(DummySphereCap))] public class SphereCapEditor : Editor { void OnSceneGUI() { DummySphereCap t = target as DummySphereCap;

Handles.color = Color.red; Handles.SphereCap(0, t.transform.position + new Vector3(5, 0, 0), t.transform.rotation, t.sphereSize);

Handles.color = Color.green; Handles.SphereCap(0, t.transform.position + new Vector3(0, 5, 0), t.transform.rotation, t.sphereSize);

Handles.color = Color.blue; Handles.SphereCap(0, t.transform.position + new Vector3(0, 0, 5), t.transform.rotation, t.sphereSize); } }

...and attach this script to the object where you'd like the SphereCap handles to appear:

using UnityEngine;

[ExecuteInEditMode] public class DummySphereCap : MonoBehaviour { public float sphereSize = 1;

public void Start() { Debug.Log("I have SphereCap Handles attached to this transform!"); } }