Version: 5.5
public static bool Button (Vector3 position, Quaternion direction, float size, float pickSize, Handles.DrawCapFunction capFunc);

Parámetros

position The world-space position to draw the button.
direction The rotation of the button.
size The visual size of the button.
pickSize The size of the button for the purpose of detecting a click.
capFunc The draw style of the button.

Valor de retorno

bool True when the user clicks the button.

Descripción

Make a 3D button.

This works like a normal GUI.Button, but it has a 3D position and is drawn by a handle function


Button Handle as a rectangle in the Scene View.

Note: Use HandleUtility.GetHandleSize if you want the handle to always remain the same size on the screen.

To use this example, place this code in a script file in the Assets/Editor folder of your project:

using UnityEngine;
using UnityEditor;

// Create a simple button in 3D space and when the user clicks over the handle // it prints a message.

[CustomEditor(typeof(ButtonChecker))] class ButtonHandle : Editor { void OnSceneGUI() { ButtonChecker b = target as ButtonChecker;

bool pressed = Handles.Button(b.transform.position + new Vector3(0, 2, 0), Quaternion.identity, 3, 3, Handles.RectangleCap); if (pressed) { b.checkButton = true; Debug.Log("The button was pressed!"); } } }

...and place this script on the GameObject you would like the Button to appear on:

using UnityEngine;

public class ButtonChecker : MonoBehaviour { // Usage: Place this script on the object you want to create the button on.

public bool checkButton = false; }