Version: 5.5
public static void ArrowCap (int controlID, Vector3 position, Quaternion rotation, float size);

Parámetros

controlID The control ID for the handle.
position The world-space position of the handle's start point.
rotation The rotation of the handle.
size The size of the handle in world-space units.

Descripción

Draw an arrow like those used by the move tool.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Arrow Cap in the Scene View.

To use this example, save this script in your Assets/Editor folder:

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(DummyArrowCap))] public class ArrowCapEditor : Editor { public float arrowSize = 1;

void OnSceneGUI() { DummyArrowCap t = target as DummyArrowCap;

Handles.color = Handles.xAxisColor; Handles.ArrowCap(0, t.transform.position, t.transform.rotation * Quaternion.Euler(0, 90, 0), arrowSize);

Handles.color = Handles.yAxisColor; Handles.ArrowCap(0, t.transform.position, t.transform.rotation * Quaternion.Euler(-90, 0, 0), arrowSize);

Handles.color = Handles.zAxisColor; Handles.ArrowCap(0, t.transform.position, t.transform.rotation, arrowSize); } }

...and attach this script to the object you wish to display the Arrow Caps on.

using UnityEngine;

[ExecuteInEditMode] public class DummyArrowCap : MonoBehaviour { public void Start() { Debug.Log("I have ArrowCap Handles attached to this transform!"); } }