buildPlayerOptions | Provide various options to control the behavior of BuildPipeline.BuildPlayer. |
string Un mensaje de error si un error ocurrió.
Construye un player.
Use this function to programatically create a build of your project.
Note that any references to GameObjects acquired in the editor script before
the BuildPlayer call will be invalid after it and will need to be reacquired.
[MenuItem("Build/Build iOS")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] {"Assets/Scene1.unity", "Assets/Scene2.unity"}; buildPlayerOptions.locationPathName = "iOSBuild"; buildPlayerOptions.target = BuildTarget.iOS; buildPlayerOptions.options = BuildOptions.None; BuildPipeline.BuildPlayer(buildPlayerOptions); }
levels | Las escenas que se incluirán en la compilación. Si está vacía, se construirá la escena actualmente abierta. Las rutas son relativas a la carpeta del proyecto (Assets/MyLevels/MyScene.unity). |
locationPathName | La ruta donde la aplicación será construida. |
target | El BuildTarget en construirse. |
options | Unas BuildOptions adicionales, como si ejecutar el player construido. |
string Un mensaje de error si un error ocurrió.
Builds a player. These overloads are still supported, but will be replaces by BuildPlayer (BuildPlayerOptions). Please use it instead.