class in UnityEngine


Hereda de:CustomYieldInstruction

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Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }


waitTimeThe given amount of seconds that the yield instruction will wait for.


WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

Miembros heredados


keepWaitingIndicates if coroutine should be kept suspended.