type | 要获取的组件的类型。 |
返回 GameObject 中类型为 type
的所有组件。
注意:如果请求的类型是 MonoBehaviour 的衍生并且无法加载关联的脚本,此函数将为该组件返回“null”。
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
Generic version of this method.
注意:如果请求的类型是 MonoBehaviour 的衍生并且无法加载关联的脚本,此函数将为该组件返回“null”。
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
type | 要检索的组件的类型。 |
results | 用于接收这些结果的列表。 |
将 GameObject 中类型为 type
的所有组件均返回到 List results
中。注意,该 results
的类型为 /Component/,而不是已获取组件的类型。
注意:如果请求的类型是 MonoBehaviour 的衍生并且无法加载关联的脚本,此函数将为该组件返回“null”。
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();
GetComponents(typeof(HingeJoint), hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
results | 用于接收这些结果的类型为 T 的列表。 |
将 GameObject 中类型为 type
的所有组件均返回到 List results
中。
注意:如果请求的类型是 MonoBehaviour 的衍生并且无法加载关联的脚本,此函数将为该组件返回“null”。
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents(hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
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