• Unity.Sentis
    • AllocScope
    • ArrayTensorData
    • BackendType
    • BurstJobsCastTensor
    • BurstJobsCastTensor.BoolBytesAsFloatJob
    • BurstJobsCastTensor.DoubleBytesAsFloatJob
    • BurstJobsCastTensor.Float16BytesAsFloatJob
    • BurstJobsCastTensor.Int8BytesAsFloatJob
    • BurstJobsCastTensor.LongBytesAsFloatJob
    • BurstJobsCastTensor.Uint8BytesAsFloatJob
    • BurstTensorData
    • Channel
    • ChannelSwizzle
    • ComputeInfo
    • ComputeShaderSingleton
    • ComputeTensorData
    • CoordOrigin
    • CPUBackend
    • CPUOps
    • DataType
    • DeviceType
    • DimType
    • ExecutionContext
    • GenericWorker
    • GPUCommandBufferBackend
    • GPUCommandBufferOps
    • GPUComputeBackend
    • GPUComputeOps
    • GPUPixelBackend
    • GPUPixelBurstJobs
    • GPUPixelBurstJobs.FloatBytesAsIntJob
    • GPUPixelBurstJobs.IntBytesAsFloatJob
    • GPUPixelOps
    • IBackend
    • IConvertibleToArrayTensorData
    • IConvertibleToBurstTensorData
    • IConvertibleToComputeTensorData
    • IDependableMemoryResource
    • IReadableTensorData
    • ITensorAllocator
    • ITensorData
    • IVars
    • IWorker
    • Model
    • Model.ImporterWarning
    • Model.Input
    • Model.OpsetDescription
    • Model.WarningType
    • ModelAsset
    • ModelAssetData
    • ModelAssetExtensions
    • ModelAssetWeightsData
    • ModelExtensions
    • ModelLoader
    • ModelWriter
    • NativeTensorArray
    • NativeTensorArrayFromManagedArray
    • NonDeterministicOutput
    • Ops
    • PixelShaderSingleton
    • Random
    • SharedArrayTensorData
    • SymbolicTensorDim
    • SymbolicTensorShape
    • Tensor
    • TensorExtensions
    • TensorFloat
    • TensorInt
    • TensorLayout
    • TensorNDIterator
    • TensorShape
    • TextureConverter
    • TextureTensorData
    • TextureTransform
    • WorkerExtensions
    • WorkerFactory
    • WorkerFactory.WorkerConfiguration
  • Unity.Sentis.Layers
    • Abs
    • Acos
    • Acosh
    • Activation
    • Add
    • And
    • ArgMax
    • ArgMin
    • ArgReduce
    • Asin
    • Asinh
    • Atan
    • Atanh
    • AutoPad
    • AveragePool
    • AxisNormalization
    • BatchNormalization
    • Bernoulli
    • Broadcast
    • Cast
    • CastLike
    • Ceil
    • Celu
    • CenterPointBox
    • Clip
    • Comparison
    • Compress
    • Concat
    • Constant
    • ConstantOfShape
    • Conv
    • ConvTranspose
    • CoordTransformMode
    • Cos
    • Cosh
    • CumSum
    • CustomLayer
    • Dense
    • DepthToSpace
    • DepthToSpaceMode
    • Div
    • Einsum
    • Elu
    • Equal
    • Erf
    • Exp
    • Expand
    • Flags
    • Flatten
    • Floor
    • FusableActivation
    • FusedActivation
    • Gather
    • GatherElements
    • GatherND
    • Gelu
    • GlobalAveragePool
    • GlobalMaxPool
    • GlobalPool
    • Greater
    • GreaterOrEqual
    • Hardmax
    • HardSigmoid
    • HardSwish
    • Identity
    • InstanceNormalization
    • InterpolationMode
    • IsInf
    • IsNaN
    • Layer
    • LeakyRelu
    • Less
    • LessOrEqual
    • LocalPool
    • Log
    • LogSoftmax
    • LRN
    • LSTM
    • MatMul
    • MatMul2D
    • Max
    • MaxPool
    • Mean
    • Min
    • Mod
    • Mul
    • Multinomial
    • NearestMode
    • Neg
    • NonMaxSuppression
    • NonZero
    • Not
    • OneHot
    • Or
    • Pad
    • PadMode
    • Pow
    • PRelu
    • RandomLayer
    • RandomNormal
    • RandomNormalLike
    • RandomUniform
    • RandomUniformLike
    • Range
    • Reciprocal
    • Reduce
    • ReduceL1
    • ReduceL2
    • ReduceLogSum
    • ReduceLogSumExp
    • ReduceMax
    • ReduceMean
    • ReduceMin
    • ReduceProd
    • ReduceSum
    • ReduceSumSquare
    • Relu
    • Relu6
    • Reshape
    • Resize
    • RnnActivation
    • RnnDirection
    • RnnLayout
    • RoiAlign
    • RoiPoolingMode
    • Round
    • ScaleBias
    • ScaleMode
    • ScatterElements
    • ScatterND
    • ScatterReductionMode
    • Selu
    • Shape
    • Shrink
    • Sigmoid
    • Sign
    • Sin
    • Sinh
    • Size
    • Slice
    • Softmax
    • Softplus
    • Softsign
    • SpaceToDepth
    • Split
    • Sqrt
    • Square
    • Squeeze
    • Sub
    • Sum
    • Swish
    • Tan
    • Tanh
    • ThresholdedRelu
    • Tile
    • TopK
    • Transpose
    • Trilu
    • TriluMode
    • Unsqueeze
    • Where
    • Xor