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    Class ArgReduce

    Inheritance
    Object
    Layer
    ArgReduce
    ArgMax
    ArgMin
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.Execute(Tensor[], ExecutionContext)
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public abstract class ArgReduce : Layer

    Constructors

    ArgReduce(String, String, Int32, Boolean, Boolean)

    Declaration
    protected ArgReduce(string name, string input, int axis, bool keepdims = true, bool selectLastIndex = false)
    Parameters
    Type Name Description
    String name
    String input
    Int32 axis
    Boolean keepdims
    Boolean selectLastIndex

    Fields

    axis

    The axis along which to perform the operation.

    Declaration
    public int axis
    Field Value
    Type Description
    Int32

    keepdims

    Whether to keep the axis dimension in the output tensor.

    Declaration
    public bool keepdims
    Field Value
    Type Description
    Boolean

    selectLastIndex

    Whether to perform the operation from the back of the axis.

    Declaration
    public bool selectLastIndex
    Field Value
    Type Description
    Boolean
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