Class Tile
Represents a Tile
layer. The layer computes the output tensor by repeating the input layer a given number of times along each axis.
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class Tile : Layer
Constructors
Tile(String, String, String)
Initializes and returns an instance of Tile
layer.
Declaration
public Tile(string name, string input, string repeats)
Parameters
Type | Name | Description |
---|---|---|
String | name | The name to use for the output tensor of the layer. |
String | input | The name to use for the input tensor of the layer. |
String | repeats | The name to use for the 1D repeats tensor of the layer. |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext
and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
Type | Name | Description |
---|---|---|
Tensor[] | inputTensors | |
ExecutionContext | ctx |
Returns
Type | Description |
---|---|
Tensor |