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    Class GlobalMaxPool

    Represents a GlobalMaxPool pooling layer. This calculates an output tensor by pooling the maximum values of the input tensor across all of its spatial dimensions. The spatial dimensions of the output are size 1.

    Inheritance
    Object
    Layer
    GlobalPool
    GlobalMaxPool
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Syntax
    [Serializable]
    public class GlobalMaxPool : GlobalPool

    Constructors

    GlobalMaxPool(String, String)

    Initializes and returns an instance of GlobalMaxPool pooling layer.

    Declaration
    public GlobalMaxPool(string name, string input)
    Parameters
    Type Name Description
    String name

    The name to use for the output tensor of the layer.

    String input

    The name to use for the input tensor of the layer.

    Methods

    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    Declaration
    public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
    Parameters
    Type Name Description
    Tensor[] inputTensors
    ExecutionContext ctx
    Returns
    Type Description
    Tensor
    Overrides
    Layer.Execute(Tensor[], ExecutionContext)
    In This Article
    • Constructors
      • GlobalMaxPool(String, String)
    • Methods
      • Execute(Tensor[], ExecutionContext)
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