Class Equal
Represents an element-wise Equal
logical operation layer: f(a, b) = 1 if a == b, otherwise f(x) = 0.
This supports numpy-style broadcasting of input tensors.
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class Equal : Comparison
Constructors
Equal(String, String, String)
Initializes and returns an instance of Equal
logical operation layer.
Declaration
public Equal(string name, string a, string b)
Parameters
Type | Name | Description |
---|---|---|
String | name | The name to use for the output tensor of the layer. |
String | a | The name to use for the first input tensor of the layer. |
String | b | The name to use for the second input tensor of the layer. |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext
and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
Type | Name | Description |
---|---|---|
Tensor[] | inputTensors | |
ExecutionContext | ctx |
Returns
Type | Description |
---|---|
Tensor |