Class GatherElements
Represents a GatherElements
layer. This takes values from the input tensor indexed by the indices
tensor along a given axis.
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class GatherElements : Layer
Constructors
GatherElements(String, String, String, Int32)
Initializes and returns an instance of GatherElements
layer.
Declaration
public GatherElements(string name, string input, string indices, int axis)
Parameters
Type | Name | Description |
---|---|---|
String | name | The name to use for the output tensor of the layer. |
String | input | The name to use for the input tensor of the layer. |
String | indices | The name to use for the indices tensor of the layer. |
Int32 | axis | The axis along which to perform the gather. |
Fields
axis
The axis along which to perform the gather.
Declaration
public int axis
Field Value
Type | Description |
---|---|
Int32 |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext
and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
Type | Name | Description |
---|---|---|
Tensor[] | inputTensors | |
ExecutionContext | ctx |
Returns
Type | Description |
---|---|
Tensor |
Overrides
ToString()
Returns a string that represents the Layer
.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String |