Class And
Inherited Members
Namespace: Unity.Sentis.Layers
Syntax
[Serializable]
public class And : Broadcast
Constructors
And(String, String, String)
Initializes and returns an instance of And
logical operation layer.
Declaration
public And(string name, string a, string b)
Parameters
Type | Name | Description |
---|---|---|
String | name | The name to use for the output tensor of the layer. |
String | a | The name to use for the first input tensor of the layer. |
String | b | The name to use for the second input tensor of the layer. |
Methods
Execute(Tensor[], ExecutionContext)
Executes the layer using the operations and variables from the ExecutionContext
and returns the output tensor.
If the layer has more than one output, output tensors are saved to variables.
Declaration
public override Tensor Execute(Tensor[] inputTensors, ExecutionContext ctx)
Parameters
Type | Name | Description |
---|---|---|
Tensor[] | inputTensors | |
ExecutionContext | ctx |
Returns
Type | Description |
---|---|
Tensor |