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    Namespace UnityEngine.Experimental.Rendering.RenderGraphModule

    Classes

    ComputeGraphContext

    This class declares the context object passed to the execute function of a compute render pass. AddComputePass<PassData>(string, out PassData, string, int)

    InternalRenderGraphContext

    An object representing the internal context of a rendergraph pass execution. This object is public for technical reasons only and should not be used.

    LowLevelGraphContext

    This class declares the context object passed to the execute function of a low level render pass. AddLowLevelPass<PassData>(string, out PassData, string, int)

    RenderGraph

    This class is the main entry point of the Render Graph system.

    RenderGraphDefaultResources

    Helper class allowing access to default resources (black or white texture, etc.) during render passes.

    RenderGraphObjectPool

    Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.

    Structs

    BufferDesc

    Descriptor used to create graphics buffer resources

    BufferHandle

    Graphics Buffer resource handle.

    FastMemoryDesc

    Subset of the texture desc containing information for fast memory allocation (when platform supports it)

    RasterGraphContext

    This class declares the context object passed to the execute function of a raster render pass. AddRasterRenderPass<PassData>(string, out PassData, string, int)

    RenderGraphBuilder

    Use this struct to set up a new Render Pass.

    RenderGraphContext

    This class specifies the context given to every render pass. This context type passes a generic command buffer that can be used to schedule all commands. This will eventually be deprecated in favor of more specific contexts that have more specific command buffer types.

    RenderGraphExecution

    This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.

    RenderGraphParameters

    This struct contains properties which control the execution of the Render Graph.

    RenderGraphProfilingScope

    Render Graph Scoped Profiling markers

    RendererListHandle

    Renderer List resource handle.

    TextureDesc

    Descriptor used to create texture resources

    TextureHandle

    Texture resource handle.

    Interfaces

    IBaseRenderGraphBuilder

    Common base interface for the different render graph builders. These functions are supported on all builders.

    IComputeRenderGraphBuilder

    A builder for a compute render pass AddComputePass<PassData>(string, out PassData, string, int)

    ILowLevelRenderGraphBuilder

    A builder for a low-level render pass. AddLowLevelPass<PassData>(string, out PassData, string, int)

    IRasterRenderGraphBuilder

    A builder for a raster render pass AddRasterRenderPass<PassData>(string, out PassData, string, int)

    Enums

    DepthAccess

    Sets the read and write access for the depth buffer.

    IBaseRenderGraphBuilder.AccessFlags

    Express the operations the rendergraph pass will do on a resource.

    TextureSizeMode

    The mode that determines the size of a Texture.

    Delegates

    BaseRenderFunc<PassData, ContextType>

    The Render Pass rendering delegate to use with typed contexts.

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