docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct RenderGraphExecution

    This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct RenderGraphExecution : IDisposable

    Methods

    Name Description
    Dispose()

    This function triggers the Render Graph to be executed.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)

    See Also

    RecordAndExecute(in RenderGraphParameters)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)