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    Struct RenderGraphContext

    This class specifies the context given to every render pass. This context type passes a generic command buffer that can be used to schedule all commands. This will eventually be deprecated in favor of more specific contexts that have more specific command buffer types.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct RenderGraphContext

    Properties

    Name Description
    cmd

    Command Buffer used for rendering.

    defaultResources

    Render Graph default resources.

    renderContext

    Scriptable Render Context used for rendering.

    renderGraphPool

    Render Graph pool used for temporary data.

    Methods

    Name Description
    FromInternalContext(InternalRenderGraphContext)

    This function is only public for techical resons of the c# language and should not be called outside the package.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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