Struct RenderGraphContext
This class specifies the context given to every render pass. This context type passes a generic command buffer that can be used to schedule all commands. This will eventually be deprecated in favor of more specific contexts that have more specific command buffer types.
Inherited Members
Namespace: UnityEngine .Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct RenderGraphContext
Properties
Name | Description |
---|---|
cmd | Command Buffer used for rendering. |
default |
Render Graph default resources. |
render |
Scriptable Render Context used for rendering. |
render |
Render Graph pool used for temporary data. |
Methods
Name | Description |
---|---|
From |
This function is only public for techical resons of the c# language and should not be called outside the package. |