docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct RendererListHandle

    Renderer List resource handle.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct RendererListHandle

    Methods

    Name Description
    IsValid()

    Return true if the handle is valid.

    Operators

    Name Description
    implicit operator int(RendererListHandle)

    Conversion to int.

    implicit operator RendererList(RendererListHandle)

    Cast to RendererList

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)