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    Struct BufferDesc

    Descriptor used to create graphics buffer resources

    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct BufferDesc

    Constructors

    Name Description
    BufferDesc(int, int)

    BufferDesc constructor.

    BufferDesc(int, int, Target)

    BufferDesc constructor.

    Fields

    Name Description
    count

    Number of elements in the buffer..

    name

    Graphics Buffer name.

    stride

    Size of one element in the buffer. Has to match size of buffer type in the shader.

    target

    The intended usage of a GraphicsBuffer.

    usageFlags

    The intended update mode of a GraphicsBuffer.

    Methods

    Name Description
    GetHashCode()

    Hash function

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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