Struct BufferDesc
Descriptor used to create graphics buffer resources
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct BufferDesc
Constructors
| Name | Description |
|---|---|
| BufferDesc(int, int) | BufferDesc constructor. |
| BufferDesc(int, int, Target) | BufferDesc constructor. |
Fields
| Name | Description |
|---|---|
| count | Number of elements in the buffer.. |
| name | Graphics Buffer name. |
| stride | Size of one element in the buffer. Has to match size of buffer type in the shader. |
| target | The intended usage of a GraphicsBuffer. |
| usageFlags | The intended update mode of a GraphicsBuffer. |
Methods
| Name | Description |
|---|---|
| GetHashCode() | Hash function |