Class RenderGraphObjectPool
Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public sealed class RenderGraphObjectPool
Methods
Name | Description |
---|---|
GetTempArray<T>(int) | Allocate a temporary typed array of a specific size. Unity releases the array at the end of the Render Pass. |
GetTempMaterialPropertyBlock() | Allocate a temporary MaterialPropertyBlock for the Render Pass. |