docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Interface IComputeRenderGraphBuilder

    A builder for a compute render pass AddComputePass<PassData>(string, out PassData, string, int)

    Inherited Members
    IBaseRenderGraphBuilder.UseTexture(in TextureHandle, IBaseRenderGraphBuilder.AccessFlags)
    IBaseRenderGraphBuilder.UseBuffer(in BufferHandle, IBaseRenderGraphBuilder.AccessFlags)
    IBaseRenderGraphBuilder.CreateTransientTexture(in TextureDesc)
    IBaseRenderGraphBuilder.CreateTransientTexture(in TextureHandle)
    IBaseRenderGraphBuilder.CreateTransientBuffer(in BufferDesc)
    IBaseRenderGraphBuilder.CreateTransientBuffer(in BufferHandle)
    IBaseRenderGraphBuilder.UseRendererList(in RendererListHandle)
    IBaseRenderGraphBuilder.EnableAsyncCompute(bool)
    IBaseRenderGraphBuilder.AllowPassCulling(bool)
    IBaseRenderGraphBuilder.AllowGlobalStateModification(bool)
    IDisposable.Dispose()
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public interface IComputeRenderGraphBuilder : IBaseRenderGraphBuilder, IDisposable

    Methods

    Name Description
    SetRenderFunc<PassData>(BaseRenderFunc<PassData, ComputeGraphContext>)

    Specify the render function to use for this pass. A call to this is mandatory for the pass to be valid.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)