Struct FastMemoryDesc
Subset of the texture desc containing information for fast memory allocation (when platform supports it)
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct FastMemoryDesc
Fields
Name | Description |
---|---|
flags | Flag to determine what parts of the render target is spilled if not fully resident in fast memory. |
inFastMemory | Whether the texture will be in fast memory. |
residencyFraction | How much of the render target is to be switched into fast memory (between 0 and 1). |