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    Struct FastMemoryDesc

    Subset of the texture desc containing information for fast memory allocation (when platform supports it)

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct FastMemoryDesc

    Fields

    Name Description
    flags

    Flag to determine what parts of the render target is spilled if not fully resident in fast memory.

    inFastMemory

    Whether the texture will be in fast memory.

    residencyFraction

    How much of the render target is to be switched into fast memory (between 0 and 1).

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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