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    Namespace UnityEditor.PixyzPlugin4Unity.Toolbox

    Classes

    BakeImpostor

    Generate an impostor based on the input

    CombineAction

    Combine the input into a final object

    CreateColliderAction

    Combine the input into a final object

    CreateLightmapUVs

    Creates UVs that can be used for the lightmaps

    CreateNormals

    Create/Replace normals on the input

    CreateUVs

    Create/Replace uvs channel on the input

    DecimateAction

    Decimate input to the desired quality

    ExplodeSubmeshesAction

    Explode submeshes from the input into distinct meshes

    FlipNormals

    Flip normals of all meshes present in the input

    FreePassAction

    Action used as a placeholder when an action was not found or is invalid

    GenerateBillboardAction

    Generate a billboard from the input

    Merge

    Merge the input with a variety of possible ways

    MovePivotAction

    Moves the pivot of an object to the desired location

    PixyzFunction

    Base class that should be used if an action need to make calls to the pixyz API

    RemoveCollidersAction

    Remove all collider components from input

    RemoveHiddenAction

    Execute remove hidden algorithms on the input

    RemoveZFightingAction

    Remove ZFighting by adding an offset to meshes

    RepairMeshAction

    Repair meshes by fixing common issues

    ReplaceBy

    Replace each element by an other

    RetopologizeAction

    Retopologize the input into a new mesh

    Structs

    DecimateAction.AdvancedParametersQuality

    Contains all informations to drive the quality decimation

    DecimateAction.AdvancedParametersTarget

    Contains all informations about decimate target options

    Enums

    BoundingBoxType

    Describe what type of alignement is used by a bounding box

    CreateColliderAction.ProxyStrategy

    Describe what process should be used to generated the mesh used in the collider

    CreateLightmapUVs.QualityMapDimensions

    Describe the resolution preset that will be used for repack operation

    DecimateAction.DecimationCriterion

    Describe how the decimate is driven

    DecimateAction.DecimationQuality

    Describe preset for the quality driven decimation

    DecimateAction.DecimationToTargetStrategy

    Describe the target used

    DecimateAction.UVImportance

    Describe how UV will be a quality factor

    GridResolutionPreset

    Describe the number of subdivision in an object

    MapDimensions

    Describe the dimension of a texture

    Merge.MergeByRegionsStrategy

    Describe the cretiron used for group object together during merge by region process

    Merge.MergeMode

    Describe all possible ways to merge the input

    Merge.MergeStrategy

    Describe how merge all should do process objects

    MovePivotAction.MovePivotOption

    Describe where the pivot should move relative to the object

    OctahedronImpostorType

    Describe the shape the Octahedron

    RemoveHiddenAction.CullingStrategy

    Describe the type of hidden removal to use

    RemoveHiddenAction.DensityEnum

    Describe the quality of the remove hidden operation, higher is better but also longer

    RemoveHiddenAction.PrecisonPreset

    Describe the resolution of cameras used by the detection

    RemoveHiddenAction.SelectionLevel

    What macro level should be considered by the hidden removal

    RenderImpostorOn

    Describe what type of mesh will be used to render an Impostor

    ReplaceBy.ReplaceByMode

    Describe what should replace elements in the input

    RetopologizeType

    Describe what algorithm should used to execute the retopology

    VertexTarget

    Describe how the polygon limit should be expressed

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