Namespace UnityEditor.PixyzPlugin4Unity.Toolbox
Classes
BakeImpostor
Generate an impostor based on the input
CombineAction
Combine the input into a final object
CreateColliderAction
Combine the input into a final object
CreateLightmapUVs
Creates UVs that can be used for the lightmaps
CreateNormals
Create/Replace normals on the input
CreateUVs
Create/Replace uvs channel on the input
DecimateAction
Decimate input to the desired quality
ExplodeSubmeshesAction
Explode submeshes from the input into distinct meshes
FlipNormals
Flip normals of all meshes present in the input
FreePassAction
Action used as a placeholder when an action was not found or is invalid
GenerateBillboardAction
Generate a billboard from the input
Merge
Merge the input with a variety of possible ways
MovePivotAction
Moves the pivot of an object to the desired location
PixyzFunction
Base class that should be used if an action need to make calls to the pixyz API
RemoveCollidersAction
Remove all collider components from input
RemoveHiddenAction
Execute remove hidden algorithms on the input
RemoveZFightingAction
Remove ZFighting by adding an offset to meshes
RepairMeshAction
Repair meshes by fixing common issues
ReplaceBy
Replace each element by an other
RetopologizeAction
Retopologize the input into a new mesh
Structs
DecimateAction.AdvancedParametersQuality
Contains all informations to drive the quality decimation
DecimateAction.AdvancedParametersTarget
Contains all informations about decimate target options
Enums
BoundingBoxType
Describe what type of alignement is used by a bounding box
CreateColliderAction.ProxyStrategy
Describe what process should be used to generated the mesh used in the collider
CreateLightmapUVs.QualityMapDimensions
Describe the resolution preset that will be used for repack operation
DecimateAction.DecimationCriterion
Describe how the decimate is driven
DecimateAction.DecimationQuality
Describe preset for the quality driven decimation
DecimateAction.DecimationToTargetStrategy
Describe the target used
DecimateAction.UVImportance
Describe how UV will be a quality factor
GridResolutionPreset
Describe the number of subdivision in an object
MapDimensions
Describe the dimension of a texture
Merge.MergeByRegionsStrategy
Describe the cretiron used for group object together during merge by region process
Merge.MergeMode
Describe all possible ways to merge the input
Merge.MergeStrategy
Describe how merge all should do process objects
MovePivotAction.MovePivotOption
Describe where the pivot should move relative to the object
OctahedronImpostorType
Describe the shape the Octahedron
RemoveHiddenAction.CullingStrategy
Describe the type of hidden removal to use
RemoveHiddenAction.DensityEnum
Describe the quality of the remove hidden operation, higher is better but also longer
RemoveHiddenAction.PrecisonPreset
Describe the resolution of cameras used by the detection
RemoveHiddenAction.SelectionLevel
What macro level should be considered by the hidden removal
RenderImpostorOn
Describe what type of mesh will be used to render an Impostor
ReplaceBy.ReplaceByMode
Describe what should replace elements in the input
RetopologizeType
Describe what algorithm should used to execute the retopology
VertexTarget
Describe how the polygon limit should be expressed