Class RemoveZFightingAction
Remove ZFighting by adding an offset to meshes
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class RemoveZFightingAction : PixyzFunction
Properties
| Name | Description |
|---|---|
| HierarchyMode | Returns how the hierarchy is synced with pixyz |
| SyncMaterials | Returns how material are synced with pixyz |
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getWarnings() | Check if the current context will allow the correct execution of this action |
| onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
| postProcess() | Process the result of the action to be used into the source context in it's final form. |
| preProcess(IList<GameObject>, bool) | Prepare the execution of the action |
| process() | Execute the behavior of this action by remove visual zfighting by inducing an small offset on meshes |