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    Class Merge

    Merge the input with a variety of possible ways

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    PixyzFunction
    Merge
    Inherited Members
    PixyzFunction.isAsync
    PixyzFunction._isAsync
    PixyzFunction._output
    PixyzFunction._input
    PixyzFunction._inputParts
    PixyzFunction.SyncMaterials
    PixyzFunction.HierarchyMode
    PixyzFunction.Converter
    PixyzFunction._gameObjectToOccurrences
    PixyzFunction._localRoots
    PixyzFunction.Input
    PixyzFunction.Output
    PixyzFunction.InputParts
    PixyzFunction.runAsync()
    PixyzFunction.run(IList<GameObject>)
    PixyzFunction.Dispose()
    PixyzFunction.CleanList(IList<GameObject>)
    PixyzFunction.DeleteAllInput()
    ActionInOut<IList<GameObject>, IList<GameObject>>.inputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.outputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.preProcess(IList<GameObject>, bool)
    ActionInOut<IList<GameObject>, IList<GameObject>>.run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.runAsync()
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.inputType
    ActionBase.outputType
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.executionErrors
    ActionBase.getInfos()
    ActionBase.onBeforeDraw()
    ActionBase.onAfterDraw()
    ActionBase.postProcessCoroutine()
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class Merge : PixyzFunction

    Fields

    Name Description
    hierarchyLevel

    When merging by hierarchy level this where the depth is stored

    keepParent

    When merging should we keep the parent or include it into the merge process

    mergeByRegionsStrategy

    Define the criterion used for merge by region

    mergeStrategy

    Define the strategy used by merge all

    numberOfRegions

    Define the number of region when merging by region is set to a number of region

    sizeOfRegions

    Define the size of regions when merging by region is set to size of regions

    type

    Defines the type of merge that will be used

    Properties

    Name Description
    id

    Unique id of this action, generated when the file is generated

    menuPathRuleEngine

    The path used for the contextual menu in the RuleEngine

    menuPathToolbox

    The path used for the contextual menu in the Toolbox

    order

    The order to use when placing this action in a list. If the value is -1, the display name will be used instead;

    tooltip

    Quick description to describe the behavior of this action

    updateStats

    Indicates wether we should update the stats when selection is changed after processing

    Methods

    Name Description
    getErrors()

    Check if the current context will allow the correct execution of this action

    getWarnings()

    Check if the current context will allow the correct execution of this action

    onSelectionChanged(IList<GameObject>)

    Called when the selection in the editor changes to validated/check the new selection

    postProcess()

    Process the result of the action to be used into the source context in it's final form.

    preProcess(IList<GameObject>, bool)

    Prepare the execution of the action

    process()

    Execute the behavior of this action by merging objects

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