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    Class BakeImpostor

    Generate an impostor based on the input

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    PixyzFunction
    BakeImpostor
    Inherited Members
    PixyzFunction.isAsync
    PixyzFunction._isAsync
    PixyzFunction._output
    PixyzFunction._input
    PixyzFunction._inputParts
    PixyzFunction.SyncMaterials
    PixyzFunction.HierarchyMode
    PixyzFunction.Converter
    PixyzFunction._gameObjectToOccurrences
    PixyzFunction._localRoots
    PixyzFunction.Input
    PixyzFunction.Output
    PixyzFunction.InputParts
    PixyzFunction.runAsync()
    PixyzFunction.run(IList<GameObject>)
    PixyzFunction.Dispose()
    PixyzFunction.CleanList(IList<GameObject>)
    PixyzFunction.DeleteAllInput()
    ActionInOut<IList<GameObject>, IList<GameObject>>.inputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.outputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.preProcess(IList<GameObject>, bool)
    ActionInOut<IList<GameObject>, IList<GameObject>>.run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.runAsync()
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.tooltip
    ActionBase.inputType
    ActionBase.outputType
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase.updateStats
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.executionErrors
    ActionBase.getWarnings()
    ActionBase.getInfos()
    ActionBase.onBeforeDraw()
    ActionBase.onAfterDraw()
    ActionBase.postProcessCoroutine()
    ActionBase.onSelectionChanged(IList<GameObject>)
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class BakeImpostor : PixyzFunction

    Fields

    Name Description
    atlasSize

    Define the number of capture the will be taken.

    customMesh

    If the impostor rely on a custom mesh, this where the mesh will be stored

    customMeshSubmeshIndex

    Specify which submesh will be used when rendering on a custom mesh

    impostorType

    Define the type of Octahedron that will be used

    mapsResolution

    Resolution of generated maps used for the impostor

    renderOn

    Define the type of mesh that will be used to render the impostor

    resolution

    In case the resolution is a custom value this field will contain it

    Properties

    Name Description
    id

    Unique id of this action, generated when the file is generated

    menuPathRuleEngine

    The path used for the contextual menu in the RuleEngine

    menuPathToolbox

    The path used for the contextual menu in the Toolbox

    order

    The order to use when placing this action in a list. If the value is -1, the display name will be used instead;

    Methods

    Name Description
    getErrors()

    Check if the current context will allow the correct execution of this action

    postProcess()

    Process the result of the action to be used into the source context in it's final form.

    preProcess(IList<GameObject>, bool)

    Prepare the execution of the action

    process()

    Execute the behavior of this action by creating obb box in pixyz

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