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    Class MovePivotAction

    Moves the pivot of an object to the desired location

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    MovePivotAction
    Inherited Members
    ActionInOut<IList<GameObject>, IList<GameObject>>.inputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.outputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.preProcess(IList<GameObject>, bool)
    ActionInOut<IList<GameObject>, IList<GameObject>>.run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.runAsync()
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.inputType
    ActionBase.outputType
    ActionBase.Input
    ActionBase.Output
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase.isAsync
    ActionBase.updateStats
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.getErrors()
    ActionBase.executionErrors
    ActionBase.getWarnings()
    ActionBase.getInfos()
    ActionBase.onBeforeDraw()
    ActionBase.onAfterDraw()
    ActionBase.postProcess()
    ActionBase.postProcessCoroutine()
    ActionBase.Dispose()
    ActionBase.onSelectionChanged(IList<GameObject>)
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class MovePivotAction : ActionInOut<IList<GameObject>, IList<GameObject>>

    Fields

    Name Description
    boundingBoxType

    Define if the bouding box is define in local or global space

    position

    Define the position to apply to the pivot in the case of a user defined location

    relativeToCurrent

    Define if the pivot location is relative to the current location in the case of a user defined location

    rotation

    Define the rotation to apply to the pivot in the case of a user defined location

    runOncePerObject

    Define if the pivot of each element of the input should be move separatly

    target

    Define where the pivot should be moving

    targetGameObject

    Define object pivot that will be used as a reference in case of setting the pivot from an other object

    worldSpace

    Define if the pivot location is a global location in the case of a user defined location

    Properties

    Name Description
    id

    Unique id of this action, generated when the file is generated

    menuPathRuleEngine

    The path used for the contextual menu in the RuleEngine

    menuPathToolbox

    The path used for the contextual menu in the Toolbox

    order

    The order to use when placing this action in a list. If the value is -1, the display name will be used instead;

    tooltip

    Quick description to describe the behavior of this action

    Methods

    Name Description
    run(IList<GameObject>)

    Execute the behavior of this action by moving the pivot of element of the input

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