Class MovePivotAction
Moves the pivot of an object to the desired location
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class MovePivotAction : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
boundingBoxType | Define if the bouding box is define in local or global space |
position | Define the position to apply to the pivot in the case of a user defined location |
relativeToCurrent | Define if the pivot location is relative to the current location in the case of a user defined location |
rotation | Define the rotation to apply to the pivot in the case of a user defined location |
runOncePerObject | Define if the pivot of each element of the input should be move separatly |
target | Define where the pivot should be moving |
targetGameObject | Define object pivot that will be used as a reference in case of setting the pivot from an other object |
worldSpace | Define if the pivot location is a global location in the case of a user defined location |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
run(IList<GameObject>) | Execute the behavior of this action by moving the pivot of element of the input |