Class CombineAction
Combine the input into a final object
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class CombineAction : PixyzFunction
Fields
Name | Description |
---|---|
forceUVGeneration | Define if during the baking UVs should overwritten |
mapsResolution | Define the resolution of the map generated by the baking process |
resolution | If map resolution is a custom vallue this is where the value will be stored |
Properties
Name | Description |
---|---|
HierarchyMode | Returns how the hierarchy is synced with pixyz |
SyncMaterials | Returns how material are synced with pixyz |
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
getErrors() | Check if the current context will allow the correct execution of this action |
onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
postProcess() | Process the result of the action to be used into the source context in it's final form |
preProcess(IList<GameObject>, bool) | Prepare the execution of the action |
process() | Execute the behavior of this action by generating a combine mesh from the input |