Class GenerateBillboardAction
Generate a billboard from the input
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class GenerateBillboardAction : PixyzFunction
Fields
Name | Description |
---|---|
mapsResolution | Defines the preset resolution of the final billboard |
resolution | Defines the value of the resolution that will be used for the final billboard |
xNegative | Defines if the on the negativ X axis a billboard should be generated |
xPositive | Defines if the on the positive X axis a billboard should be generated |
yNegative | Defines if the on the negative Y axis a billboard should be generated |
yPositive | Defines if the on the positive Y axis a billboard should be generated |
zNegative | Defines if the on the negative Z axis a billboard should be generated |
zPositive | Defines if the on the positive Z axis a billboard should be generated |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
getErrors() | Check if the current context will allow the correct execution of this action |
postProcess() | Process the result of the action to be used into the source context in it's final form. |
process() | Execute the behavior of this action by generating a billboard of the entire output |