Class GenerateBillboardAction
Generate a billboard from the input
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class GenerateBillboardAction : PixyzFunction
Fields
| Name | Description |
|---|---|
| mapsResolution | Defines the preset resolution of the final billboard |
| resolution | Defines the value of the resolution that will be used for the final billboard |
| xNegative | Defines if the on the negativ X axis a billboard should be generated |
| xPositive | Defines if the on the positive X axis a billboard should be generated |
| yNegative | Defines if the on the negative Y axis a billboard should be generated |
| yPositive | Defines if the on the positive Y axis a billboard should be generated |
| zNegative | Defines if the on the negative Z axis a billboard should be generated |
| zPositive | Defines if the on the positive Z axis a billboard should be generated |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getErrors() | Check if the current context will allow the correct execution of this action |
| postProcess() | Process the result of the action to be used into the source context in it's final form. |
| process() | Execute the behavior of this action by generating a billboard of the entire output |