Class ReplaceBy
Replace each element by an other
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class ReplaceBy : PixyzFunction
Fields
| Name | Description |
|---|---|
| boundingBox | Define the AABB box that will replace the input |
| gameobject | Define the gameObject that will replace the input |
| mesh | Define the mesh that will replace each mesh in the input |
| replaceBy | Define what will be replace |
| replaceRotation | Define if the old rotation should be kept (When replacing by a new gameObject) |
| replaceScale | Define if the old scale should be kept (When replacing by a new gameObject) |
Properties
| Name | Description |
|---|---|
| HierarchyMode | Returns how the hierarchy is synced with pixyz |
| SyncMaterials | Returns how material are synced with pixyz |
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getErrors() | Check if the current context will allow the correct execution of this action |
| getWarnings() | Check if the current context will allow the correct execution of this action |
| onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
| postProcess() | Process the result of the action to be used into the source context in it's final form. |
| preProcess(IList<GameObject>, bool) | Prepare the execution of the action |
| process() | Execute the behavior of this action by replacing the input |