Class RetopologizeAction
Retopologize the input into a new mesh
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class RetopologizeAction : PixyzFunction
Fields
Name | Description |
---|---|
bakeMaps | Define if a baking should be used after the retopology |
criterion | Define the type of criterion used to reach the target polygon count |
featureSize | Define the size of the feature size when enabled |
gridResolution | Defines the number of subdivision on the input, more subdivision will improve quality but will take more time to generate |
gridResolutionPreset | Defines the preset of subdivision on the input |
isPointCloud | Define if the input is a point cloud |
mapsResolution | Define when a baking is enable the preset of map resolution used |
resolution | Define when a baking is enable the map resolution used |
targetRatio | Define the target polygon count when the criteron is expression in a ratio of the total number of polygons |
targetTriangleCount | Define the target polygon count when the criteron is expression in a number of polygon |
type | Define which algorithm will be used |
useFeatureSize | Defines if feature size should be used when using field aligned algorithm |
Properties
Name | Description |
---|---|
HierarchyMode | Returns how the hierarchy is synced with pixyz |
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
getErrors() | Check if the current context will allow the correct execution of this action |
getWarnings() | Check if the current context will allow the correct execution of this action |
onBeforeDraw() | Called before the ui editor code for this action is called |
onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
postProcess() | Process the result of the action to be used into the source context in it's final form. |
process() | Execute the behavior of this action by retopolyzing the input into a single object |