Class DecimateAction
Decimate input to the desired quality
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class DecimateAction : PixyzFunction
Fields
Name | Description |
---|---|
advancedParametersQuality | Define parameters for quality driven decimation |
advancedParametersTarget | Defines all parameters related to decimate target |
criterion | Define how the decimation is driven |
decimationToTargetStrategy | Defines what is type is the limit for decimate target |
paramsQuality | Define the quality preset used for quality driven decimation |
polycount | Defines the target number of triangle when the limit type is set to triangle count |
preservePaintedAreas | Defines if vertex colors informations can be used to preserve some area from decimation to keep the topology quality |
previousParamsQuality | Store the last preset selected quality decimation |
targetRatio | Define the target ratio or triangle when the limit type is set to ratio |
Properties
Name | Description |
---|---|
HierarchyMode | Returns how the hierarchy is synced with pixyz |
SyncMaterials | Returns how material are synced with pixyz |
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
getErrors() | Check if the current context will allow the correct execution of this action |
onBeforeDraw() | Called before the ui editor code for this action is called |
postProcess() | Process the result of the action to be used into the source context in it's final form. |
process() | Execute the behavior of this action by decimating all mesh from the input |