Class CreateColliderAction
Combine the input into a final object
Inheritance
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class CreateColliderAction : PixyzFunction
Fields
| Name | Description |
|---|---|
| boundingBoxType | Define if the bouding box is define in local or global space |
| criterion | Define the limit used to achieve the desired quality |
| featureSize | if the retopology is FieldAligned and feature size is enabled this is where the feature size will be stored |
| gridResolution | The value set by the preset or the custom value set by the user for the quality of the standard retopology |
| gridResolutionPreset | Defines the quality preset used for the standard retopology algorithm |
| isPointCloud | Define if the input is consisting of point cloud |
| maxDecompositionPerMesh | Define how much time a mesh can be decompose to simplify the geometry |
| maxTrianglesPerMesh | Define the max number of triangle for each decomposition |
| resolution | Define the resolution to compute the concavity of the shape |
| strategy | Define how the mesh of colliders will be generated |
| targetRatio | If the limit is set as ratio of total traingles this is where the value of the limit will be stored |
| targetTriangleCount | If the limit is set as triangle count this is where the value of the limit will be stored |
| type | Define the type of Retopology algorithm used |
| useFeatureSize | if the retopology is FieldAligned this define if the algorithm should use the feature size |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getErrors() | Check if the current context will allow the correct execution of this action |
| getWarnings() | Check if the current context will allow the correct execution of this action |
| onBeforeDraw() | Called before the ui editor code for this action is called |
| onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
| postProcess() | Process the result of the action to be used into the source context in it's final form. |
| preProcess(IList<GameObject>, bool) | Prepare the execution of the action |
| process() | Execute the behavior of this action by generating a mesh(es) base on the selected startegy mesh from the input |