docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CreateLightmapUVs

    Creates UVs that can be used for the lightmaps

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    PixyzFunction
    CreateLightmapUVs
    Inherited Members
    PixyzFunction.isAsync
    PixyzFunction._isAsync
    PixyzFunction._output
    PixyzFunction._input
    PixyzFunction._inputParts
    PixyzFunction.Converter
    PixyzFunction._gameObjectToOccurrences
    PixyzFunction._localRoots
    PixyzFunction.Input
    PixyzFunction.Output
    PixyzFunction.InputParts
    PixyzFunction.preProcess(IList<GameObject>, bool)
    PixyzFunction.runAsync()
    PixyzFunction.run(IList<GameObject>)
    PixyzFunction.Dispose()
    PixyzFunction.CleanList(IList<GameObject>)
    PixyzFunction.DeleteAllInput()
    ActionInOut<IList<GameObject>, IList<GameObject>>.inputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.outputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.preProcess(IList<GameObject>, bool)
    ActionInOut<IList<GameObject>, IList<GameObject>>.run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.runAsync()
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.inputType
    ActionBase.outputType
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase.updateStats
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.executionErrors
    ActionBase.getWarnings()
    ActionBase.getInfos()
    ActionBase.onAfterDraw()
    ActionBase.postProcessCoroutine()
    ActionBase.onSelectionChanged(IList<GameObject>)
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class CreateLightmapUVs : PixyzFunction

    Fields

    Name Description
    padding

    Define the padding that will be used during the repack

    quality

    Define the the size on which the repack UV should happen

    resolution

    The size define by the preset or the user for the repack

    Properties

    Name Description
    HierarchyMode

    Returns how the hierarchy is synced with pixyz

    SyncMaterials

    Returns how material are synced with pixyz

    id

    Unique id of this action, generated when the file is generated

    menuPathRuleEngine

    The path used for the contextual menu in the RuleEngine

    menuPathToolbox

    The path used for the contextual menu in the Toolbox

    order

    The order to use when placing this action in a list. If the value is -1, the display name will be used instead;

    tooltip

    Quick description to describe the behavior of this action

    Methods

    Name Description
    getErrors()

    Check if the current context will allow the correct execution of this action

    onBeforeDraw()

    Called before the ui editor code for this action is called

    postProcess()

    Process the result of the action to be used into the source context in it's final form.

    process()

    Execute the behavior of this action by creating UVs compatible with unity lighmap system

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)