Class FlipNormals
Flip normals of all meshes present in the input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class FlipNormals : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
includeTriangleNormals | Defines if the winding of triangles should also be flipped |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
order | The order to use when placing this action in a list. If the value is -1, the display name will be used instead; |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
run(IList<GameObject>) | Execute the behavior of this action by flipping all normals on every mesh of the input |