Table of Content | Compositor | 0.8.0-preview.2
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    • StateMachine.View
      • BaseSelfTransition
      • GlobalTransition
      • LoopTransition
      • OnEnterStateSelector
      • StateToStateTransition
    • Unity.Compositor
      • AnimationCompositorNodeDefinition
      • AnimationCompositorNodeDefinition.MessagePorts
      • CompareOp
      • ComponentDataForward
      • CompositorDefaultImplementations
      • CompositorNodeID
      • CompositorPortID
      • CompositorPortReference
      • CompositorSystem<TNode, TTag, TAllocatedTag>
      • ConnectAssetCommand
      • ConnectNodesCommand
      • ContextReference
      • CreateNodeCommand
      • CreateStateCommand
      • CreateTransitionCommand
      • CreateTransitionFragmentCommand
      • DataPhasePassThroughNode<T>
      • DataPhasePassThroughNode<T>.Kernel
      • DataPhasePassThroughNode<T>.KernelData
      • DataPhasePassThroughNode<T>.KernelDefs
      • DefaultParameter
      • EditorGUIExtensions
      • EditorGUILayoutExtensions
      • EntityContext
      • EntityQueryBuilderExtensions
      • GameplayPropertyInitSystem
      • GameplayPropertySystem
      • GenericAssetManager<TAsset, TRegister>
      • Graph
      • GraphEntityState
      • GraphExecutionModel
      • GraphID
      • GraphInstanceParameters
      • GraphManager
      • GraphParameterRegister
      • GraphReady
      • GraphReference
      • GraphRegister
      • GraphVariant
      • GraphVariant.ValueType
      • GraphVariantToBoolConverter
      • GraphVariantToFloat2Converter
      • GraphVariantToFloat3Converter
      • GraphVariantToFloat4Converter
      • GraphVariantToFloatConverter
      • GraphVariantToHash128Converter
      • GraphVariantToInt4Converter
      • GraphVariantToIntConverter
      • GraphVariantToLongConverter
      • GraphVariantToQuaternionConverter
      • GraphVariantToShortConverter
      • GraphVariantToUIntConverter
      • GraphVariantToULongConverter
      • GraphVariantToUShortConverter
      • IAssetRegister<T>
      • IComponentNodeHandler
      • IComponentNodeHandler<T>
      • ICompositorAsset<TAsset>
      • ICompositorRootSimulationData
      • ICompositorTarget<TMsg>
      • IConvertibleObject<TIn>
      • IEntityContextHandler
      • IEntityContextHandler<T>
      • IEntityReference
      • IFromGraphVariantConverter<T>
      • IGraphHandler
      • IGraphHandler<T>
      • IGraphInstanceHandler
      • IGraphInstanceHandler<T>
      • IGraphSlot
      • InputOutputType
      • IOldEntityContextHandler
      • IPortIdentifier
      • IPropertyData
      • ITimeControlHandler
      • ITimeControlHandler<T>
      • NameCache
      • PropertiesReference
      • ResizeArrayCommand
      • StoreFloatValueNode
      • StoreFloatValueNode.Kernel
      • StoreFloatValueNode.KernelData
      • StoreFloatValueNode.KernelDefs
      • StoreFloatValueNode.SimPorts
      • TimeControl
      • TransitionFragmentType
      • TransitionSynchronizationType
      • TransitionType
      • TypeExtensions
      • TypeRegistry
      • VariantType
    • Unity.Compositor.Animation
      • BlendTree1DAsset
      • BlendTree2DAsset
      • ClipRegister
      • CompositorAnimationSystem<TAnimationSystem, TTag, TReleaseTag>
      • CompositorPostAnimationSystem
      • CompositorPostAnimationSystem.AllocatedTag
      • CompositorPostAnimationSystem.Tag
      • CompositorPreAnimationSystem
      • CompositorPreAnimationSystem.AllocatedTag
      • CompositorPreAnimationSystem.Tag
      • GetDeltaTimeNode
      • GetDeltaTimeNode.SimPorts
      • GetTimeControl
      • GetTimeControl.NodeData
      • GetTimeControl.SimPorts
      • GraphEntityStateProcessed
      • IAnimationAssetsMsgHandler
      • KernelPhasePassThroughNodeBufferAnimatedData
      • KernelPhasePassThroughNodeBufferAnimatedData.Kernel
      • KernelPhasePassThroughNodeBufferAnimatedData.KernelData
      • KernelPhasePassThroughNodeBufferAnimatedData.KernelDefs
      • KernelPhasePassThroughNodeBufferAnimatedData.SimPorts
      • MotionID
      • PostAnimationGameplayPropertySystem
      • PreAnimationGameplayPropertySystem
      • PreAnimationGraphSlot
      • PreAnimationGraphSlot.DataPorts
      • PreAnimationGraphSlot.Kernel
      • PreAnimationGraphSlot.KernelData
      • PreAnimationGraphSlot.MessagePorts
      • SimpleBlendTree1DNode
      • SimpleBlendTree1DNode.DataPorts
      • SimpleBlendTree1DNode.Kernel
      • SimpleBlendTree1DNode.KernelData
      • SimpleBlendTree1DNode.MessagePorts
      • SimpleBlendTree2DNode
      • SimpleBlendTree2DNode.DataPorts
      • SimpleBlendTree2DNode.Kernel
      • SimpleBlendTree2DNode.KernelData
      • SimpleBlendTree2DNode.MessagePorts
      • SimpleClipNode
      • SimpleClipNode.DataPorts
      • SimpleClipNode.Kernel
      • SimpleClipNode.KernelData
      • SimpleClipNode.MessagePorts
    • Unity.Compositor.Attributes
      • PhaseAttribute
    • Unity.Compositor.Editor
      • AnimationAuthoringContext
      • AnimationClipReferenceConstantNodeModel
      • AnimationCompositorGraphStencil
      • AuthoringContext
      • BaseConditionView
      • BaseConditionView.QueryType
      • BaseConditionViewModel
      • BlackboardObjectField
      • BlendTree1DReferenceConstantNodeModel
      • BlendTree2DReferenceConstantNodeModel
      • CompositorDragNDropHandler
      • ConditionEditor
      • ConditionViewFactory
      • ConditionViewModelFactory
      • ConstantEditorExtensions
      • ContextAttribute
      • ElapsedTimeConditionView
      • ElapsedTimeConditionViewModel
      • Float3ConstantNodeModel
      • Float44ConstantNodeModel
      • GameplayPropertyConditionView
      • GameplayPropertyConditionViewModel
      • GroupConditionView
      • GroupConditionViewModel
      • IAuthoringContext
      • IAuthoringContextProvider
      • IConstantHandler
      • MarkupConditionView
      • MarkupConditionViewModel
      • MotionIDConstantNodeModel
      • PropertyHolder
      • PropertyHolder.ControlCreationCallback
      • PropertyHolder.MultipleControlCreationCallback
      • QuaternionConstantNodeModel
      • StateTagConditionView
      • StateTagConditionViewModel
    • Unity.Compositor.Editor.Elements.StateMachine
      • GlobalTransitionHolder
      • GlobalTransitionHolder.TransitionInfo
    • Unity.Compositor.Editor.Redux
      • SetNumberOfPortGroupInstanceAction
    • Unity.Compositor.Editor.Serialization.New.Tests
      • DataPortsNode
      • DataPortsNode.MyKernel
      • DataPortsNode.MyKernelData
      • DataPortsNode.MyKernelPorts
      • EmptyNodeData
      • MessagePortsNode
      • MessagePortsNode.MyPorts
      • NewEmptyNode
      • NewEmptyNode.MyPorts
      • PortArrayNode
      • PortArrayNode.MyPorts
      • TrimmedMessageNode
      • TrimmedMessageNode.MyPorts
      • TrimmedPortArrayNode
      • TrimmedPortArrayNode.MyPorts
    • Unity.Compositor.Editor.Tests
      • AbstractNode
      • AbstractNode.MyPorts
      • BaseFixture
      • BoolMessageNode
      • BoolMessageNode.MySimPorts
      • CompositorNodeIDGeneratorTests
      • CompositorNodeIDTests
      • CompositorPathTests
      • CompositorPortIDTests
      • ContextBindingTests
      • ContextServiceTests
      • ContextServiceTests.AbstractStencil
      • ContextServiceTests.EmptyName
      • ContextServiceTests.GenericStencil<T>
      • ContextServiceTests.NoContextAttribute
      • ContextServiceTests.NotAStencil
      • ContextServiceTests.PublicStencil
      • DFGServiceTests
      • DummyComponent
      • DummyCompositorGraphStencil
      • DummyContext
      • DummyDoubleInputNode
      • DummyDoubleInputNode.SimPorts
      • DummyFloatNode
      • DummyFloatNode.Kernel
      • DummyFloatNode.KernelData
      • DummyFloatNode.KernelDefs
      • DummyFloatNode.SimPorts
      • DummyNode
      • DummyNode.MyPorts
      • DuplicateGUIDDummyNode
      • DuplicateGUIDDummyNode.MyPorts
      • EntityContextHandlerNode
      • EntityContextHandlerNode.NodeData
      • EntityContextHandlerNode.SimPorts
      • Float2MessageNode
      • Float2MessageNode.MySimPorts
      • Float3MessageNode
      • Float3MessageNode.MySimPorts
      • Float4MessageNode
      • Float4MessageNode.MySimPorts
      • GameplayPropertyTests
      • GenericNode<T>
      • GenericNode<T>.MyPorts
      • IDummyContextHandler
      • InputBufferFloatDataNode
      • InputBufferFloatDataNode.MyKernel
      • InputBufferFloatDataNode.MyKernelData
      • InputBufferFloatDataNode.MyKernelPorts
      • InputFloatDataNode
      • InputFloatDataNode.MyKernel
      • InputFloatDataNode.MyKernelData
      • InputFloatDataNode.MyKernelPorts
      • InputFloatMessageNode
      • InputFloatMessageNode.MySimPorts
      • InputIntDataNode
      • InputIntDataNode.MyKernel
      • InputIntDataNode.MyKernelData
      • InputIntDataNode.MyKernelPorts
      • InputIntMessageNode
      • InputIntMessageNode.MySimPorts
      • InternalEntityContextHandlerNode
      • InternalEntityContextHandlerNode.NodeData
      • InternalEntityContextHandlerNode.SimPorts
      • InvalidGUIDNode
      • InvalidGUIDNode.MyPorts
      • LongMessageNode
      • LongMessageNode.MySimPorts
      • MultipleInputsOutputsNodes
      • MultipleInputsOutputsNodes.MyKernel
      • MultipleInputsOutputsNodes.MyKernelData
      • MultipleInputsOutputsNodes.MyKernelPorts
      • MultipleInputsOutputsNodes.MySimPorts
      • NodeCacheTests
      • NotEntityContextHandlerNode
      • NotEntityContextHandlerNode.NodeData
      • NotEntityContextHandlerNode.SimPorts
      • OutputFloatDataNode
      • OutputFloatDataNode.MyKernel
      • OutputFloatDataNode.MyKernelData
      • OutputFloatDataNode.MyKernelPorts
      • OutputFloatMessageNode
      • OutputFloatMessageNode.MySimPorts
      • OutputIntDataNode
      • OutputIntDataNode.MyKernel
      • OutputIntDataNode.MyKernelData
      • OutputIntDataNode.MyKernelPorts
      • OutputIntMessageNode
      • OutputIntMessageNode.MySimPorts
      • QuaternionMessageNode
      • QuaternionMessageNode.MySimPorts
      • ShortMessageNode
      • ShortMessageNode.MySimPorts
      • SortedDummyNode
      • SortedDummyNode.MyPorts
      • UIntMessageNode
      • UIntMessageNode.MySimPorts
      • ULongMessageNode
      • ULongMessageNode.MySimPorts
      • UShortMessageNode
      • UShortMessageNode.MySimPorts
    • Unity.Compositor.Editor.Tests.Animation
      • AnimationContextBindingTests
      • AnimationStateMachineActionTests
      • AnimationStateMachineActionTests.StateType
      • BaseStateMachineFixture
      • CategorizedNode
      • CategorizedNode.MyPorts
      • DataFlowGraphAttributeTests
      • DefaultValuePortNode
      • DefaultValuePortNode.MySimPorts
      • DummyStateMachineStencil
      • DuplicateCategorizedNode
      • DuplicateCategorizedNode.MyPorts
      • HiddenNode
      • HiddenNode.MyPorts
      • HiddenPortNode
      • HiddenPortNode.MySimPorts
      • MotionIDNode
      • MotionIDNode.MySimPorts
      • NamedPortNode
      • NamedPortNode.MySimPorts
      • ResizablePortNode
      • ResizablePortNode.MyKernel
      • ResizablePortNode.MyKernelData
      • ResizablePortNode.MyKernelPorts
      • ResizablePortNode.MySimPorts
      • StaticPortNode
      • StaticPortNode.MySimPorts
      • TooltipPortNode
      • TooltipPortNode.MySimPorts
    • Unity.Compositor.Editor.Views
      • CompositorGraphView
      • CreateCompositorWindow
    • Unity.Compositor.GraphViewModel
      • AssetReferenceConstantNodeModel<TObject, TEditor>
      • CompositorBasePortModel
      • CompositorBasePortModel.PortEvaluationType
      • CompositorBaseVariableModel
      • ConstantEditorHelper
      • IReferenceBoundObject
      • IReferenceConstantProvider
      • MessageVariableModel
      • ObjectReferenceConstantNodeModel<TObject, TEditor>
      • ReferenceConstantNodeModel<TObject, TEditor>
    • Unity.Compositor.Hybrid
      • CompiledGraph
      • CompositorGraph
      • CompositorGraph.ObjectBindingEntry
      • ExposedObjectReference
      • ExposedParameter
      • GameplayProperties
      • GameplayProperty
      • GameplayPropertyBag
      • GameplayPropertyConversionSystem
      • GameplayPropertyDefinition
      • GraphAssetReference
      • GraphDefinition
      • OtherGraphDependency
      • PropertyMapping
      • TopologyDefinition
    • Unity.Compositor.Hybrid.Tests
      • ConversionServiceTests
      • ConversionServiceTests.DummyCompositorNodeDefinition
      • ConversionServiceTests.DummyCompositorNodeDefinition.MessagePorts
      • ConversionServiceTests.DummyCompositorSystem1
      • ConversionServiceTests.DummyCompositorSystem1.AllocatedTag
      • ConversionServiceTests.DummyCompositorSystem1.Tag
      • ConversionServiceTests.DummyCompositorSystem2
      • ConversionServiceTests.DummyCompositorSystem2.AllocatedTag
      • ConversionServiceTests.DummyCompositorSystem2.Tag
      • ConversionServiceTests.InvalidComponentDataTag
      • ConversionServiceTests.InvalidTag
      • ObjectResolverServiceTests
    • Unity.Compositor.Inputs
      • InputAxisNode
      • InputAxisNode.Ports
      • KeyCodeNode
      • KeyCodeNode.Ports
    • Unity.Compositor.Model
      • AnimationStateMachineStencil
      • BaseConditionModel
      • BaseStateModel
      • BaseStateModel.FormatVersion
      • BaseStateTransitionElementProperties
      • BaseTransitionProperties
      • BaseTransitionProperties.TransitionSynchronization
      • BaseTransitionSelectorProperties
      • CompositorAsset
      • CompositorGraphAsset
      • CompositorStateMachineStencil
      • ElapsedTimeConditionModel
      • GameplayPropertyValueConditionModel
      • GameplayPropertyValueConditionModel.ComparisonType
      • GlobalTransitionModel
      • GraphStateModel
      • GroupConditionModel
      • GroupConditionModel.DisplayMode
      • GroupConditionModel.Operation
      • IBlackboardValueEvaluator
      • IConditionEvaluationContext
      • IMarkupEvaluator
      • IStateElapsedTimeEvaluator
      • IStateTagEvaluator
      • ITransitionPropertiesModel
      • LoopTransitionModel
      • MarkupConditionModel
      • OnEnterStateSelectorModel
      • SelfTransitionType
      • StateMachineStateModel
      • StateTagConditionModel
      • StateToStateTransitionModel
    • Unity.Compositor.Stencils
      • CompositorGraphSearcherAdapter
      • CompositorGraphStencil
      • CompositorTypeSearcherDatabase
    • Unity.Compositor.Tests
      • GraphVariantConverterTests
      • TestGameplayPropertySystem
    • Unity.Compositor.Translators
      • CompositorNodeIDGenerator
      • CompositorPath
      • DFGReflectionHelpers
      • Helpers
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