Interface IAssetRegister<T>
Namespace: Unity.Compositor
Syntax
public interface IAssetRegister<T> : IBufferElementData where T : struct
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
Asset
Declaration
BlobAssetReference<T> Asset { get; set; }
Property Value
| Type | Description |
|---|---|
| BlobAssetReference<T> |
ID
Declaration
Hash128 ID { get; set; }
Property Value
| Type | Description |
|---|---|
| Hash128 |