Class GraphStateModel | Compositor | 0.8.0-preview.2
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    Class GraphStateModel

    Inheritance
    Object
    NodeModel
    BaseStateModel
    GraphStateModel
    Inherited Members
    BaseStateModel.graphAsset
    BaseStateModel.OnDefineNode()
    BaseStateModel.InputStatePort
    BaseStateModel.OutputStatePort
    BaseStateModel.GetPortCapacity(PortModel)
    BaseStateModel.StateDefinitionAsset
    BaseStateModel.StateDefinitionFormatVersion
    BaseStateModel.k_CurrentFormatVersion
    BaseStateModel.SelfTransitions
    BaseStateModel.Rename(String)
    BaseStateModel.HasStateDefinitionAssetBeenCreated
    BaseStateModel.CreateDefinitionAsset()
    NodeModel.m_InputConstantsValues
    NodeModel.OnConnection(IPortModel, IPortModel)
    NodeModel.OnDisconnection(IPortModel, IPortModel)
    NodeModel.PostGraphLoad()
    NodeModel.OnPreDefineNode()
    NodeModel.DefineNode()
    NodeModel.OnEnable()
    NodeModel.MigratePorts()
    NodeModel.UndoRedoPerformed()
    NodeModel.GetId()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.ChangeColor(Color)
    NodeModel.MakePortForNode(Direction, String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)
    NodeModel.AddDataInputPort<TDataType>(String, String, PortModel.PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(String, TypeHandle, String, PortModel.PortModelOptions, Action<ConstantNodeModel>)
    NodeModel.AddDataOutputPort<TDataType>(String, String)
    NodeModel.AddDataOutputPort(String, TypeHandle, String)
    NodeModel.AddInstanceInput<TDataType>(String, String)
    NodeModel.AddInstanceInput(TypeHandle, String, String)
    NodeModel.AddExecutionInputPort(String, String)
    NodeModel.AddExecutionOutputPort(String, String)
    NodeModel.AddLoopOutputPort(String, String)
    NodeModel.AddInputPort(String, PortType, TypeHandle, String, PortModel.PortModelOptions, Action<ConstantNodeModel>, Object)
    NodeModel.AddOutputPort(String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)
    NodeModel.DeleteInputPort(PortModel)
    NodeModel.DeleteOutputPort(PortModel)
    NodeModel.DeletePort(IPortModel, Boolean)
    NodeModel.Destroy()
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.Capabilities
    NodeModel.SerializableAsset
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.State
    NodeModel.ParentStackModel
    NodeModel.Title
    NodeModel.Position
    NodeModel.IsCondition
    NodeModel.IsInsertLoop
    NodeModel.LoopConnectionType
    NodeModel.IsBranchType
    NodeModel.Color
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputConstantsById
    NodeModel.IsStacked
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.InputPortModels
    NodeModel.OutputPortModels
    NodeModel.HasUserColor
    NodeModel.OriginalInstanceId
    NodeModel.HasProgress
    NodeModel.Destroyed
    NodeModel.ToolTip
    Namespace: Unity.Compositor.Model
    Syntax
    [Serializable]
    public class GraphStateModel : BaseStateModel, INodeModel, IGraphElementModelWithGuid, IUndoRedoAware, ISerializationCallbackReceiver, IRenamableModel, IGraphElementModel, ICapabilitiesModel
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