Namespace Unity.Compositor
Classes
AnimationCompositorNodeDefinition
CompositorDefaultImplementations
CompositorSystem<TNode, TTag, TAllocatedTag>
DataPhasePassThroughNode<T>
EditorGUIExtensions
EditorGUILayoutExtensions
EntityQueryBuilderExtensions
GameplayPropertyInitSystem
GameplayPropertySystem
GenericAssetManager<TAsset, TRegister>
GraphManager
NameCache
StoreFloatValueNode
TypeExtensions
TypeRegistry
Structs
AnimationCompositorNodeDefinition.MessagePorts
ComponentDataForward
Command to describe an input or an output of the graph
CompositorNodeID
CompositorPortID
CompositorPortReference
ConnectAssetCommand
Command to connect an asset to a node input port
ConnectNodesCommand
Command to connects two nodes together
ContextReference
CreateNodeCommand
CreateStateCommand
Command to instanciate a node
CreateTransitionCommand
CreateTransitionFragmentCommand
DataPhasePassThroughNode<T>.Kernel
DataPhasePassThroughNode<T>.KernelData
DataPhasePassThroughNode<T>.KernelDefs
DefaultParameter
EntityContext
Graph
GraphEntityState
GraphExecutionModel
GraphID
GraphInstanceParameters
GraphParameterRegister
GraphReady
GraphReference
GraphRegister
GraphVariant
GraphVariantToBoolConverter
GraphVariantToFloat2Converter
GraphVariantToFloat3Converter
GraphVariantToFloat4Converter
GraphVariantToFloatConverter
GraphVariantToHash128Converter
GraphVariantToInt4Converter
GraphVariantToIntConverter
GraphVariantToLongConverter
GraphVariantToQuaternionConverter
GraphVariantToShortConverter
GraphVariantToUIntConverter
GraphVariantToULongConverter
GraphVariantToUShortConverter
PropertiesReference
ResizeArrayCommand
Command describing a PortArray size